Massively multiplayer online game
A
Massively Multiplayer Online Game (
MMOG or
MMO) is a
computer game which is capable of supporting hundreds or thousands of players simultaneously, and is played on the
Internet. Typically, this type of game is played in a giant
persistent world.this is a game such as
zelderex.
MMOs enable players to compete with and against each other on a grand scale, and sometimes to interact meaningfully with people around the world. Most MMOs require players to invest large amounts of their time into the game (drawing one away from the real world), and are most suitable for a gamer that is not occupied daily with matters in the "outside" world. Still, almost anyone who enjoys video games or human interaction can enjoy an MMOG.
The most popular type of MMOG, and the sub-genre that did much to pioneer the category, is the
massively multiplayer online role-playing game (MMORPG). MMORPG's descend from university
mainframe computer
MUD and adventure games such as
Rogue on the
PLATO System and
Dungeon on the
PDP-10 that pre-date the commercial games industry.
The first graphical MMOG, and a major milestone in the creation of the genre, was the multi-player flight combat simulation game
Air Warrior by
Kesmai on the GEnie online service, which first appeared in
1987.
Commercial MMORPGs gained early acceptance in the late
1980s and early
1990s. The genre was pioneered by the
GemStone series on
GEnie, also created by Kesmai, and
Neverwinter Nights, the first such game to include graphics, which debuted on
AOL in 1991.
As
computer game developers applied MMO ideas to other
computer and video game genres, new acronyms started to develop, such as MMORTS.
MMOG emerged as a generic term to cover this growing class of games. These games became so popular that a magazine, called
Massive Online Gaming, released an issue in October
2002 hoping to cover MMOG topics exclusively, but it never released its second issue.
The debuts of
Ultima Online and
EverQuest in the late 1990's popularized the MMORPG genre. The growth in technology meant that where Neverwinter Nights in
1991 had been limited to 50 simultaneous players (a number that grew to 500 by
1995), by the year
2000 a multitude of MMORPG's were each serving thousands of simultaneous players.
Despite the genre's focus on multiplayer gaming,
AI-controlled characters are still common.
NPCs and
mobs who give out quests or serve as opponents are typical mostly in MMORPGs. AI-controlled characters are not as common in action-based MMOGs.
The popularity of MMOGs was mostly restricted to the computer game market until the
sixth-generation consoles, with the launch of
Phantasy Star Online on
Dreamcast and the emergence and growth of online service
Xbox Live. There have been a number of console MMOGs, including
EverQuest Online Adventures (
PlayStation 2), and the multiplatform
Final Fantasy XI (
PC,
PS2 {except in Europe} and now
Xbox 360).
On PCs, the MMOG market has always been dominated by successful
fantasy MMORPGs. In addition to
Neverwinter Nights,
Ultima Online and
EverQuest, major entrants have included
Asheron's Call,
Ragnarok Online,
Dark Age of Camelot,
City of Heroes,
Final Fantasy XI, and
Lineage/Lineage2.
Science fiction has also been a popular theme, featuring games such as
Anarchy Online,
Eve Online,
Star Wars Galaxies and
The Matrix Online.
Several of the most recent successful MMORPG titles are
Everquest 2,
Lineage 2,
Toontown Online (which is also the first aimed at families),
World of Warcraft, and
Guild Wars.
Some upcoming MMO titles that show promise are
Vanguard and
Dark and Light.
There are a number of factors shared by most MMOGs that make them different from other types of computer games. MMOGs create a persistent universe where the game continues playing regardless of whether or not anyone else is. Since these games strongly or exclusively emphasize multiplayer gameplay, few of them have any significant single-player aspects or client-side
artificial intelligence. As a result, players cannot "finish" MMOGs in the typical sense of single-player games. Some MMOGs, such as
Star Sonata, do have an end condition that includes awarding a "winner" based on a player's standing in the game at the finale.
Most MMOGs also share other characteristics that make them different from other multiplayer online games. MMOGs host a large number of players in a single game world, and all of those players can interact with each other at any given time. Popular MMOGs might have thousands of players online at any given time, usually on a company owned server. Non-MMOGs, such as
Battlefield 1942 or
Half-Life usually have less than 50 players online (per server) and are usually played on private servers. Also, MMOGs usually do not have any significant
mods since the game must work on company servers. There is some debate if a high head-count is the requirement to be a MMOG. Some say that it is the size of the game world and its capability to support a large number of players that should matter. For example, despite technology and content constraints, most MMOGs can fit up to a few thousand players on a single game server at a time.
To support all those players, MMOG's need large-scale game worlds. In some MMOGs, large areas of the game are interconnected so that a player can traverse vast distances without having to switch servers manually. For example,
Tribes comes with a number of large maps. A server plays in rotation (one at a time), but in the MMOG
PlanetSide all map-like areas of the game are accessible via flying, driving, or teleporting.
In a new MMO development, the space sim
Eve Online has up to over 25,000 people playing simultaneously on one server. This is different from most other MMOs that might have a far larger player base, but spreads the players over a large number of servers.
There are also a few more common differences between MMOGs and other online games. Most MMOGs charge the player a monthly or bimonthly fee to have access to the game's servers, and therefore to online play. Also, the game state in an MMOG rarely ever resets. This means that a level gained by a player today will still be there tomorrow when the player logs back on. MMOG's often feature ingame support for clans and guilds. The members of a clan or a guild may participate in activities with one another, or show some symbols of membership to the clan or guild.
However, the boundaries between multiplayer online games and MMOG's are not always as clear or obvious.
Neverwinter Nights (
2002) and
Diablo II are usually called online role-playing games, (RPGs) but are also sometimes called MMORPGs (a type of MMOG).
Guild Wars has been called an MMORPG, but most of its gameplay involves small groups of players in private areas. The game's developer prefers the term "competitive online role-playing game".
There are several types of massively multiplayer online games.
MMORPG
Massively multiplayer online
role-playing games, known as
MMORPGs, are perhaps the most famous type of MMOG. See
MMORPG and
list of MMORPGs for more information.
MMOFPS
Several MMOFPSs
first-person shooters have been made. These games provide large-scale, sometimes team-based combat. The addition of persistence in the game world means that these games add elements typically found in RPGs, such as
experience points. The first
MMOFPS was probably
10SIX, released in
2000.
World War II Online, released in 2001, is often quoted with the same honor, because it more closely fits the traditional FPS mold, and was more widely published. Other popular MMOFPS games include
Huxley, Face of Mankind, and
PlanetSide. For building your own MMOFPS, there are now free MMOG game engines, like
Kaneva.
MMORTS
A number of developers have attempted to bring
real-time strategy games into the MMOG fray. Some notable MMORTS games include
Mankind,
Shattered Galaxy and Drugrunners.net. Another interesting take on this is
Time of Defiance.
MMOSG
Before the
RTS games appeared, strategic games, like
Empire, were
Turn-based and offered
PBeM modes to compete with others. Nowadays turns can be processed on central (web)servers, allowing massive amounts of players.
Battle of the lost Realms is a good example which relies heavily on diplomacy and player interaction. Instead of quickly mouse-clicking units into action RTS style, players carefully plan their moves.
BBMMORPG
Browser Based Massive Multiplayer Online Role-Playing Games are
MMORPGs played through an internet browser, saving the developer the hassle of creating a client for its game, and the players the hassle of downloading one. They usually use browser plugins and extensions, along with server-side scripts such as
PHP and (
mySQL or
PostgreSQL) and have 2D graphics (Like
Travian) or are text-based (Like
Bushtarion). The most popular BBMMORPG is
Java based
RuneScape.
MMMOG
MMO games played on mobile devices (basically,
cell phones) are called Mobile MMOGs, or MMMOGs, or even 3MOGs.
Others
Most other MMOGs are apparently simulation games, such as
Motor City Online,
The Sims Online (though this is often called an MMORPG),
Ace of Angels, and
Jumpgate.
There are also games like
Second Life,
Furcadia and
There that derive from the tradition of
MUSHes, emphasizing socializing and sometimes world-building. These are sometimes collectively known as Massively Multiplayer Online Social Games, or MMOSGs.
In April
2004, the
United States Army announced that it is developing a massively multiplayer training simulation called
AWE (
asymmetric warfare environment) that was expected to begin operation among soldiers by June. The purpose of
AWE is to train soldiers for
urban warfare and there are no plans for a public commercial release.
Forterra Systems Inc. is developing it for the Army based on the
There engine. [
1]
Alternate reality games (ARGs) can be massively multiplayer, allowing thousands of players worldwide to co-operate in puzzle trails and mystery solving. ARGs take place in a unique mixture of online and real-world play that usually does not involve a
persistent world, and are not necessarily multiplayer, making them different from MMOGs.
Considered by some to be a MMORPG,
Castle Infinity was the first MMOG developed for children. Its gameplay, however, is somewhere between
puzzle and
adventure, making it more like a massively multiplayer
platformer than a MMORPG.
'Quick Fix' MMOGs, such as
Racing Frogs are MMOGs that can be played with only a small amount of time every day.
*
MMOGCHART.COM - Bruce Sterling Woodcock's tracking of MMOG subscription data.
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Terranova - Widely respected MMOG blog
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gamebunny.com - MMOG news, reviews, previews and interviews--billed the "online worlds travel information service"
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MMOFX - Massively Multiplayer Online Foreign Exchange - Independent virtual currency price index for MMOGs
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Austin Game Conference --- Game development conference highly focused on mmogs