String (computer science)
In
computer programming and some branches of
mathematics,
strings are
sequences of various simple objects. These simple objects are selected from a predetermined set, each entry of which is usually allocated a code. Most commonly these simple objects will be printable
characters and the
control codes that are used with them. The
data types in which these are stored are also called strings and it is fairly common to use these types to store arbitrary, variable-length sequences of binary data. Generally, a string of characters can be placed directly in the
source code usually by surrounding it with some form of quote marks—usually
' or
", as these are typeable on most keyboards worldwide. Sometimes the term
binary string is used to refer to an arbitrary sequence of bits.
A
string datatype is a
datatype modeled on the idea of a formal string. Strings are such an important and useful datatype that they are implemented in nearly every
programming language. In some languages they are available as
primitive types and in others as
composite types. The
syntax of most high-level programming languages allows for a string, usually quoted in some way, to represent an instance of a string datatype; such a meta-string is called a
literal or
string literal.
Although formal strings can have an arbitrary (but finite) length, the length of strings in real languages is often constrained to an artificial maximum. In general, there are two types of string datatypes:
fixed length strings which have a fixed maximum length and which use the same amount of memory whether this maximum is reached or not, and
variable length strings whose length is not arbitrarily fixed and which use varying amounts of memory depending on their actual size. Most strings in modern
programming languages are variable length strings. Despite the name, even variable length strings are limited in length; although, generally, the limit depends only on the amount of
memory available.
Historically, string datatypes had one
byte for each character, and although the exact character set varied by region, the
character encodings were similar enough that programmers could generally get away with ignoring this — groups of character sets used by the same system in different regions either had a character in the same place, or did not have it at all. Mostly these character sets were based on
ASCII, though
IBMs mainframe systems went their own way and used
EBCDIC.
Logographic languages such as
Chinese,
Japanese and
Korean (known collectively as
CJK) need far more than 256 characters — the limit of a one-
byte-per-character encoding — for reasonable representation. The normal solutions involved keeping single-byte representations for
ASCII and using two-byte representations for CJK
ideographs. Use of these with existing code led to problems with matching and cutting of strings the severity of which depended on how the character encoding was designed. Some encodings such as the
EUC family guarantee that a byte value in the ASCII range will only represent that ASCII character making the encoding safe for systems that use those characters as field separators or similar. Others such as
ISO-2022 and
shift-jis do not make such guarantees, making matching on byte codes unsafe. Another issue is that if the beginning of a string is cut off, important instructions for the decoder or information on position in a multibyte sequence may be lost. Another issue is that if strings are joined together (especially after having their ends truncated by code not aware of the encoding), the first string may not leave the encoder in a state suitable for dealing with the second string.
Unicode has complicated the picture somewhat. Most languages have a datatype for Unicode strings (usually
UTF-16 as it was usually added before Unicode supplemental planes were introduced). Converting between Unicode and local encodings requires an understanding of the local encoding, which may be problematic for existing systems where strings of various encodings are being transmitted together with no real marking as to what encoding they are in.
Some languages like
C++ implement strings as
templates that can be used with any
primitive type, but this is the exception not the rule.
Representations
Representations of strings depend heavily on the choice of character repertoire and the method of character encoding. Older string implementations were designed to work with repertoire and encoding defined by
ASCII, or more recent extensions like the
ISO 8859 series. Modern implementations often use the extensive repertoire defined by
Unicode along with a variety of complex encodings such as
UTF-8 and
UTF-16.
Most string implementations are very similar to variable-length
arrays with the entries storing the
character codes of corresponding characters. The principal difference is that, with certain encodings, a single logical character may take up more than one entry in the array. This happens for example with
UTF-8, where single characters can take anywhere from one to four bytes. In these cases, the logical length of the string differs from the logical length of the array.
The length of a string can be stored implicitly by using a special terminating character; often this is the
null character having value zero, a convention used and perpetuated by the popular
C programming language. Hence this representation is commonly referred to as
C string. The length of a string can also be stored explicitly, for example by prefixing the string with
byte value — a convention used in
Pascal, consequently some people call it a P-string.
In terminated strings, the terminating code is not an allowable character in any string.
Here is an example of a
null-terminated string stored in a 10-byte
buffer, along with its ASCII representation:
| F | R | A | N | K | NUL | k | e | f | w |
| 46 | 52 | 41 | 4E | 4B | 00 | 6B | 65 | 66 | 77 |
The length of a string in the above example is 5 characters, but it occupies 6 bytes. Characters after the terminator do not form part of the representation; they may be either part of another string or just garbage. (Strings of this form are sometimes called
ASCIZ strings, after the
assembly language directive used to declare them.)
Here is the equivalent (old style)
Pascal string stored in a 10-byte buffer, along with its ASCII representation:
| length | F | R | A | N | K | k | f | f | w |
| 05 | 46 | 52 | 41 | 4E | 4B | 6B | 66 | 66 | 77 |
While these representations are common, others are possible. Using
ropes makes certain string operations, such as insertions, deletions, and concatenations more efficient.
While character strings are very common uses of strings, a string in computer science may refer generically to any vector of homogenously typed data. A string of bits or bytes, for example, may be used to represent data retrieved from a communications medium. This data may or may not be represented by a string-specific data type, depending on the needs of the application, the desire of the programmer, and the capabilities of the programming language being used.
There are many
algorithms for processing strings, each with various tradeoffs. Some categories of algorithms include
*
string searching algorithms for finding a given substring or pattern;
*
string manipulation algorithms;
*
sorting algorithms;
*
regular expression algorithms; and
*
parsing a string.
Advanced string algorithms often employ complex mechanisms and data structures, among them
suffix trees and
finite state machines.
Character strings are such a useful datatype that several languages have been designed in order to make string processing applications easy to write. Examples include the following languages:
*
awk*
Icon*
Perl*
Ruby*
Tcl*
MUMPS*
Rexx*
sed*
SNOBOLMany
UNIX utilities perform simple string manipulations and can be used to easily program some powerful string processing algorithms. Files and finite streams may be viewed as strings.
Several string libraries for the C and C++ programming languages do exist which add greater functionality for string processing in those languages:
*
The Better String Library*
The Vstr String Library*
Perl Compatible Regular Expressions*
Comparison page for C/C++ string librariesSome
APIs like
Multimedia Control Interface,
embedded SQL or
printf use strings to hold commands that will be interpreted.
Recent
scripting programming languages, including
Perl,
Python,
Ruby, and
Tcl employ
regular expressions to facilitate text operations.
One starts with a
non-empty finite set Σ called an
alphabet. Elements of this alphabet are called
characters. A
string (or
word) over Σ is any finite
sequence of characters from Σ. Infinite sequences of characters are not allowed in this definition.
A particularly important string is the sequence of no characters, called the
empty string. The empty string is often denoted ε or λ.
For example, if Σ = {0, 1}, strings over Σ are of the form:ε, 0, 1, 00, 01, 10, 11, 000, 001, 010, 011, …
The set of all strings over Σ is denoted Σ*. One can define a
binary operation on Σ* called
concatenation. If
s and
t are two strings, their concatenation, denoted
st, is defined as the sequence of characters in
s followed by the sequence of characters in
t.
For example, if
s =
bear and
t =
hug then
st =
bearhug and
ts =
hugbear.
String concatenation is an
associative, but non-
commutative operation. The empty string serves as the
identity element. In
algebraic terms, the set Σ* forms a
monoid under string concatenation. In fact, Σ* is the
free monoid generated by Σ.
The
length of a string is the number of characters in the string. The length can be any
natural number. The length of the empty string is 0. Algebraically speaking, the length function defines a
monoid homomorphism from Σ* to
N (Non-negative integers with addition).
A string
s is said to be a
substring or
factor of
t if there exist two strings
u and
v such that
t =
usv. One, or both, of
u and
v can be empty. The
relation "is a substring of" defines a
partial order on Σ*, the
least element of which is the empty string.
More often, especially in computing applications, one is interested in a different kind of ordering on the set of strings. If the alphabet Σ is
well-ordered (cf.
alphabetical order) one can define a
well ordering on Σ* called
lexicographical order. Note that when Σ is finite, it is always possible to define a well ordering on Σ and thus on Σ*. For example, the lexicographical ordering of {0,1}* is λ, 0, 1, 00, 01, 10, 11, 000, 001, ...
A set of strings over Σ (i.e. a
subset of Σ*) is called a
formal language over Σ.
While the alphabet is a finite set and every string has finite length, a language may very well have infinitely many member strings. In fact, Σ* itself is always an infinite language. Important examples of formal languages include
regular expressions and
formal grammars.
String functions are used to manipulate a string or change or edit the contents of a string. They also are used to query information about a string. They are usually used within the context of a computer
programming language.
The most basic example of a string function is the
length(string) function. This function returns the length of a string (not counting the null terminator or any other of the string's internal structural information) and does not change the string.
eg.
length("hello world") would return 11.
There are many string functions which exist in other languages with similar or exactly the same syntax or parameters. For example in many languages the length function is usually represented as
len(string). Even though string functions are very useful to a computer programmer, a computer programmer using these functions should be mindful that a string function in one language could behave differently or have a similar or completely different function name, parameters, syntax and outcomes.