Yugoloth
The
yugoloths (called daemons in 1st edition D&D) are
neutral evil natives of the
Bleak Eternity of Gehenna and the
Gray Waste of Hades; they are neutral to the affairs of the other
fiendish races, interfering only when they see a situation that may be profitable or a potential for the advancement of their own schemes. The yugoloths are manipulative, secretive, and mercenary by nature, often acting as soldiers for deities in their own private wars, or even at times aiding both sides of the
Blood War. In the third edition of the
Forgotten Realms, they are native to the
Blood Rift.
The yugoloths present themselves as simply greedy mercenaries, willing to sell their services to both sides, while behind that public face, the members of their highest castes view the entire course of the conflict as their own thing to control and manipulate until they decide to end it, unify the Lower Planes, and turn their attention to the planes of Good.
Like the
Tanar'ri and
Baatezu, the yugoloths have their rulers as well in the
baernoloths who are their progenitors. Below the baernoloths, the leader is the ruler of
Khin-Oin, who is given the title of
Oinoloth. Yugoloths craving more power sometimes make a pact with the
night hags who transform them into unique and powerful creatures, the
altraloths. Non-transformed yugoloths find this to be a treachery against the perfection of their kind, but must bow nonetheless before the might of these fiends. The most prominent is the former Oinoloth
Anthraxus. Another major altraloth is
Charon the boatman of the
River Styx, who ferries souls down the river... for a steep price. An altraloth sometimes fits a given theme, such as Death, Pestilence, War, and Famine.
Arcanaloth: Dog-headed scribes, record-keepers, negotiators, and deal-makers of the yugoloths.
Canoloth: Doglike scouts and skirmishers.
Dergholoth: Serve as infantry and rank-and-file mercenaries. Dergholoths have round bodies with five arms and three legs with insect-like heads.
Echinoloth: Rear echelons of the yugoloth armies, these fiends combine features of a starfish and squid into an unlovely whole.
Gacholoth: Ebony-skinned, four-legged infiltrators and saboteurs.
Hydroloth: Froglike elite forces used for amphibious attacks and ambushes.
Marraenoloth: Skeletal ferryman on the River Styx.
Mezzoloth: Insectile footsoldiers of the yugoloth armies.
Piscoloth: Fishlike sergeants and overseers of the yugoloth armies.
Nycaloth: Green, gargoylelike elite cavalry of the yugoloth armies.
Skeroloth: Dregs of the yugoloth armies.
Ultroloth: Cruel officers of the yugoloth armies.
Yagnoloth: Minor lords with one mighty arm.
Guardian Yugoloths
These creatures were created by the yugoloths as lesser servants for their mortal allies, and to serve in their stead when powerful wizards call upon them for favors. They are found in least, lesser, and greater varieties.
Battleloths
A subgroup of yugoloths are known as battleloths. These creatures take the shapes of various weapons:
Arrow Battleloth: The weakest of the battleloths; often serve as spies.
Axe Battleloth: Recklessly brave combatants.
Crossbow Battleloth: The most sought-after battleloths due to their versatility.
Pick Battleloth: Vicious, predatory yugoloths that feed on the blood of living creatures.
Spiked Chain Battleloth: Aggressive hunters that hunt down other battleloths for sport.
Sword Battleloth: Independent and wily, and hard bargainers, the demand conquests, glory, and loot.
*
Baker, Richard; Joseph D. Carriker; and Jennifer Clarke-Wilkes.
Stormwrack (
Wizards of the Coast, 2005).
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Grubb, Jeff.
Manual of the Planes (
TSR,
1987). ISBN 0786918500
*Grubb, Jeff, David Noonan, and
Bruce Cordell.
Manual of the Planes (
Wizards of the Coast, 2001).
*
Gygax, Gary.
Monster Manual II (TSR,
1983). ISBN 0786928735
*McComb, Colin.
Faces of Evil: The Fiends (TSR, 1997). ISBN 0786906847
*McComb, Colin, Dale Donovan, and
Monte Cook.
Planes of Conflict (TSR, 1995). ISBN 0786903090